
Spying on 1 attribute with 40% research power : for 9 points difference : 9 x 0.20 = 1.80 => + 2 points

for 2 points difference : 2 x 0.20 = 0.40 => + 1 point Spying on 2 attributes with 20% research power : A little trick to know here is that spying is using a "ceil function" which means you can get higher amount of design points if you use it smartly, I won't explain it mathematically so here are 2 simple examples to understand how it works : You can select all, 1 or a couple of attributes. The spying efficiency also known as "research power" is determined by the combination of your CD & TD stars (TD = Technical Director), also lower level teams get a small boost. Last thing regarding CDs and staff in general is they are really rare at 5 stars so a 4.5 stars CD will do the job or a 4 stars CD if it has a perfect strength (big 4) and good weakness (cooling, reliability) especially if you cannot afford this strategy as this is expensive (1 more contract to pay each race). Those + 7 points will help you a little but keep in mind getting a better CD will give you more than 7 points in "the big 4" with more points in the other attributes, also starting with a better design means you'll get less points by spying and by experience I can say that little gap is caught in 3/4 races by other teams. The swapping strategy (2 CDs) also is the best because thanks to the starting cap (50) you can get 2 attributes at 50 if you have two 4.5 stars CDs and your 2 weaknesses will be at 33 which is better than 22 in the case you cannot get a "good weakness". A good (but expensive) way to improve your weakness if you cannot find a good CD is to get 2 CDs with different weaknesses and to swap them mid season. Cooling and Reliability have little to no effect so I advise you to get one of them in weakness as it won't affect your performances. Then come 2 stats (Fuel economy & Tyre economy), FE is more important and I don't advise you to start a season at 22 (weakness) but you can afford it with TE as it has less impacts on your car. You already know "The Big 4" with Acceleration, Braking, Downforce and Handling but to be honest they aren't all equals, ACC is a little better than the couple BRA/HAN and DWN is a little behind but still is an important stat, you really want one of those 4 attributes to be your CD's strength. With a 4.5 stars CD you can expect to start with 43 for most of the stats with the exception of the CD's strength at 50 (cap) and the CD's weakness at 22, that's why it's more important to have a "good weakness" rather than a good strength. Finally you need to have participated in all races during the previous season to get the best possible design as it improves by a slow amount after each race. To do it you need the best Chief Designer (CD) and also to have a good knowledge about car attributes, last thing to know is that there is a design cap at the start of a season and no stat can be over 50 at this point (if we except suppliers bonuses). It's not a secret for anyone but better cars usually are faster so the first thing to do when you want to improve your team is to get the best possible design at the start of a season. Keep in mind this is an advanced guide and this is best suited for experienced managers and high level teams.ġst part : Improve your car (design, spying & staff) You can tell me if I forgot to talk about a feature or if something was unclear. This is the first version of this guide so I'm going to edit and modify a few things in the next days, also I'll add new parts but I want to read them again and change some lines before to post them. I'll talk about almost everything in details with a team optimisation goal so be sure to have enough game experience before reading this guide as this is not suited for new players. I already stopped to play due to personal reasons and I won't be able to go back in the future but before leaving I wanted to share with people what I know about iGP, I hope that will help most of you and even some of the most experienced managers in the game. Other things that helped me was to follow Justin Sutton's philosophy and to try a lot of different stuff such as other engines, tyres, suppliers and strategies, finally doing mistakes was a good way to learn what not to do during live races or during pre-race & pre-season management.

Hey all, guess what ? I'm back for an advanced guide this time but before it let me explain you a few things : During the first months when I started the game I read a lot of posts in the forum to understand the game better, also we used to be a couple of managers debriefing our races after the final lap.
